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Production simulation

Simulations of production systems is mainly a used to examine improvements or investments in a production system. Most often is this done using a static spreadsheet with process times and transportation times. For more sophisticated simulations Discrete Event Simulation (DES) is used with the advantages to simulate dynamics in the production system. A production system is very much dynamic depending on variations manufacturing processes, a assambly times, machine set-ups, breaks, breakdowns and small stoppages.[48] There are lots of programs commersely used for discrete event simulation. They differ in usability and markets but do often share the same foundation. There is an academic project investigating the possibilities to use production simulation software for ecology labeling, named EcoProIT.

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Robotics simulators

A robotics simulator is used to create embedded applications for a specific (or not) robot without being dependent on the 'real' robot. In some cases, these applications can be transferred to the real robot (or rebuilt) without modifications. Robotics simulators allow reproducing situations that cannot be 'created' in the real world because of cost, time, or the 'uniqueness' of a resource. A simulator also allows fast robot prototyping. Many robot simulators feature physics engines to simulate a robot's dynamics.

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Military simulations

Military simulations, also known informally as war games, are models in which theories of warfare can be tested and refined without the need for actual hostilities. They exist in many different forms, with varying degrees of realism. In recent times, their scope has widened to include not only military but also political and social factors (for example, the NationLab series of strategic exercises in Latin America.[47] Whilst many governments make use of simulation, both individually and collaboratively, little is known about the model's specifics outside professional circles.

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Marine simulators

Bearing resemblance to flight simulators, marine simulators train ships' personnel. The most common marine simulators include:

  • Ship's bridge simulators
  • Engine room simulators
  • Cargo handling simulators
  • Communication / GMDSS simulators
  • ROV simulators

Simulators like these are mostly used within maritime colleges, training institutions and navies. They often consist of a replication of a ships' bridge, with operating console(s), and a number of screens on which the virtual surroundings are projected.

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Flight simulation

Flight Simulation Training Devices (FSTD) are used to train pilots on the ground. In comparison to training in an actual aircraft, simulation based training allows for the training of maneuvers or situations that may be impractical (or even dangerous) to perform in the aircraft, while keeping the pilot and instructor in a relatively low-risk environment on the ground. For example, electrical system failures, instrument failures, hydraulic system failures, and even flight control failures can be simulated without risk to the pilots or an aircraft.

Instructors can also provide students with a higher concentration of training tasks in a given period of time than is usually possible in the aircraft. For example, conducting multiple instrument approaches in the actual aircraft may require significant time spent repositioning the aircraft, while in a simulation, as soon as one approach has been completed, the instructor can immediately preposition the simulated aircraft to an ideal (or less than ideal) location from which to begin the next approach.

Flight simulation also provides an economic advantage over training in an actual aircraft. Once fuel, maintenance, and insurance costs are taken into account, the operating costs of an FSTD are usually substantially lower than the operating costs of the simulated aircraft. For some large transport category airplanes, the operating costs may be several times lower for the FSTD than the actual aircraft.

Some people who use simulator software, especially flight simulator software, build their own simulator at home. Some people — in order to further the realism of their homemade simulator — buy used cards and racks that run the same software used by the original machine. While this involves solving the problem of matching hardware and software — and the problem that hundreds of cards plug into many different racks — many still find that solving these problems is well worthwhile. Some are so serious about realistic simulation that they will buy real aircraft parts, like complete nose sections of written-off aircraft, at aircraft boneyards. This permits people to simulate a hobby that they are unable to pursue in real life.

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Andhika Sintink